{ sub_7000E0 dword 0 CEntity byte 0/1 b byte 0/1 b dword 1.0 B dword 1.0 G dword 1.0 R dword 20.0 Radius dword Z ; (CMatrix+0x18)*4.0f ; global Z offset dword Y ; (CMatrix+0x14)*4.0f ; global Y offset dword X ; (CMatrix+0x10)*4.0f ; global X offset dword Z dword Y dword X byte 0/1/2 type; 0 - static?, 1 - non-static?, 2 - shadow } {$CLEO} 0000: while true wait 0 if player.Defined(0) then if actor.Driving($3) then 0811: 4@ $3 car.StorePos(4@, 21@, 22@, 23@) 0A97: 5@ = car 4@ struct 5@ += 0x14 0a8d: 5@ 5@ 4 0 5@ += 0x10 0a8d: 6@ 5@ 4 0 5@ += 4 0a8d: 7@ 5@ 4 0 5@ += 4 0a8d: 8@ 5@ 4 0 6@ *= -4.0 7@ *= -4.0 8@ *= 4.0 0AA5: call 0x7000E0 num_params 14 pop 14 entity 4@ unkb 0 unkb 0 Blue 0.0 Green 0.0 Red 1.0 Radius 10.0 8@ 7@ 6@ 23@ 22@ 21@ 1 005B: 21@ += 6@ 005B: 22@ += 7@ 005B: 23@ += 8@ 04D5: create_corona_at 21@ 22@ 23@ radius 0.2 type 1 flare 0 RGB 255 0 0 end end end