{$CLEO} {$I stdc} {$I inloop} if and 0AB0: key_pressed 9 player.Defined(gPlayer) then 04C4: store_coords_to x y z from_actor gPlayerActor with_offset 1.0 3.0 0.0 actor.Create(a, 4, #MALE01, x, y, z) 0A96: s = actor a struct wait 2000 if actor.Defined(a) then 0AA7: call_function 0x61A5A0 num_params 1 pop 1 40 _return: t 0AA8: call_function_method 0x61C470 struct t num_params 3 pop 0 2000 12 s _return: f 0D4E: i = struct s offset 0x47C size 4 i += 4 0AA6: call_method 0x681B60 struct i num_params 2 pop 0 0 f end 0A93: end {$I end}